Start With Inspection, Not Compression
The first render should answer a simple question: is the trained splat worth delivering? Open the source PLY or checkpoint export in a viewer that can orbit, zoom, and inspect the whole scene. Look for floaters, doubled surfaces, missing backsides, unstable colors, giant outlier Gaussians, and areas that only look good from training cameras.
Do this before compression because lossy runtime formats can hide the cause of a problem. If the source PLY has a floater, compression did not create it. If the source is clean but the runtime output shimmers or loses detail, the conversion settings or viewer are likely responsible.
- Check the scene from training-like views and from slightly novel views.
- Inspect silhouettes, floors, mirrors, windows, vegetation, and thin wires.
- Confirm up direction, scale, center, and camera orbit target.
- Keep the source model untouched until the final runtime file is approved.