Volumetric Video

Gracia

Gracia is a Gaussian Splatting-based volumetric video platform focused on XR, 4D capture, high-frame-rate playback, and production infrastructure.

Stage: Online Platform / XRVolumetric videoXR demos4D Gaussian Splatting

What It Does

Gracia belongs in the guide because it points beyond static splats. Many 3DGS tools focus on one frozen scene; Gracia focuses on time-varying volumetric capture for people, performances, and XR experiences.

For a user evaluating the 3DGS ecosystem, this is a different category: not just “upload a room scan,” but “produce and play volumetric video built from Gaussian Splatting.”

How To Use It In 3DGS

  • Use Gracia when the subject is dynamic: people, performance, movement, or XR content that needs temporal playback.
  • Plan capture through the provider rather than assuming a normal phone or drone capture path is enough.
  • Evaluate playback target, headset requirements, file size, compression, and distribution limits before production.
  • For static assets, use a simpler Scaniverse, Polycam, Postshot, or Splatware-style workflow instead.

Things To Watch

  • Volumetric video has different costs and constraints from static Gaussian Splatting scenes.
  • Do not promise arbitrary capture locations or self-serve processing unless the provider currently supports it.
  • XR playback quality depends on headset performance, data size, frame-rate expectations, and the capture setup.

Why It Is Useful To Users

  • It helps users understand that Gaussian Splatting is also moving into 4D and volumetric-video production, not only static scene capture.
  • It is relevant for studios, XR teams, and creative technologists who are evaluating whether 3DGS can replace older volumetric-video pipelines.
  • The Verge’s reporting on Gaussian Splatting adoption highlights Gracia as part of the broader shift toward more flexible volumetric capture.