Training Acceleration

FastGS

FastGS is a CVPR 2026 Highlight project focused on accelerating 3D Gaussian Splatting training, targeting scene training in about 100 seconds while preserving comparable quality.

Stage: TrainingFast experimentsResearch comparisonAcceleration studies

What It Does

FastGS targets one of the main pain points in Gaussian Splatting: iteration speed. Faster training matters when you need to evaluate many captures, tune parameters, or compare methods.

It is best treated as a research and advanced pipeline tool. For casual capture, a desktop or cloud product may be easier; for method work, FastGS is worth studying closely.

How To Use It In 3DGS

  • Prepare a COLMAP or compatible dataset as you would for vanilla 3DGS.
  • Run the provided standard or high-quality training scripts.
  • Compare output quality, Gaussian count, memory behavior, and training time against your baseline.
  • Use SuperSplat or a browser viewer for fast visual inspection after training.

Things To Watch

  • The headline speed is workload-dependent, so benchmark on your own scenes.
  • Research repositories often inherit setup complexity from the original 3DGS stack.
  • Faster convergence does not fix weak capture coverage or bad poses.

Current Research Status

  • FastGS is marked as a CVPR 2026 Highlight and reports 2-7x acceleration across varied backbones, with the project headline of about 100-second scene training.
  • Released modules include Fast-D3DGS for dynamic scenes, Fast-DropGaussian for sparse-view reconstruction, and Fast-PGSR for surface reconstruction.
  • Hardware notes still resemble the original 3DGS stack: CUDA-ready GPU, compatible compiler/CUDA versions, and high-VRAM cards for paper-quality runs.